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Female student working a computer with two students in the background discussing visual of a building on a large screen TEF 2023 Silver logo

Digital Games Development BSc(Hons)

  • Intro
  • Entry
    criteria
  • Course
    content
  • Careers
  • Fees
    and costs
  • Location and
    student life
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Intro

The UK digital games industry is a thriving, multibillion-pound sector. Creativity, innovation and technology drive the development of games and software products in this fast-paced field.

Our Digital Games Development degree focuses on the design and development of gameplay, levels, Game AI and making games. You will gain hands-on experience using industry-standard software and techniques as you develop your skills making games including 2D arcade games, 3D FPS, real-time strategy (RTS) and multiplayer games.

You’ll be based in one of the most important cities in the UK for digital technology businesses, with plenty of opportunities to network and exchange ideas.

Key facts

Location Brighton: Moulsecoomb

UCAS code GG46

Full-time 3 years
With placement year 4 years

Accredited by BCS – The Chartered Institute for IT

What are my next steps?

Clearing 2025: Apply now

Places are still available on this course to start in 2025.

If you have your results you can apply online for a place through Clearing.

Apply online now

You can also book a Clearing call back, or if you need advice, call us on 01273 644000

You can also book a Clearing call back.

Our hotline opens .

Find out more about studying with us in our digital prospectus.

Explore our prospectus

In computer science and informatics, 100% of our research impact is assessed as ‘outstanding’ or ‘very considerable’ in terms of its reach and significance in the 2021 Research Excellence Framework.

Entry criteria

Entry requirements

A-levels or BTEC
Entry requirements are in the range of A-level BBB–BCC (120–104 UCAS Tariff points), or BTEC Extended Diploma DMM–MMM. Our conditional offers typically fall within this range.

International Baccalaureate
26 points, with three subjects at Higher level.

Access to HE diploma
Pass with 60 credits overall. Level 3 units in computing required. At least 45 credits at level 3, with 24 credits at merit or above.

T-level
Merit in any T-level.

Studied before or got relevant experience?
A qualification, HE credits or relevant experience may count towards your course at Brighton and could mean that you do not have to take some elements of the course or can start in year 2 or 3. 

English language requirements
IELTS 6.0 overall with a minimum of 5.5 in each element. Find out more about the other English qualifications that we accept.

International requirements and visas

International requirements by country
Country name
Albania
Algeria
Argentina
Australia
Austria
Bahrain
Bangladesh
Belarus
Belgium
Bermuda
Bosnia and Herzegovina
Botswana
Brazil
Bulgaria
Burma (Myanmar)
Cameroon
Canada
Chile
China
Colombia
Croatia
Cyprus
Czech Republic
Denmark
Ecuador
Egypt
Estonia
Finland
France
Germany
Ghana
Greece
Guyana
Hong Kong
Hungary
Iceland
India
Indonesia
Iran
Iraq
Ireland
Israel
Italy
Jamaica
Japan
Jordan
Kazakhstan
Kenya
Kosovo
Kuwait
Latvia
Lebanon
Liechtenstein
Libya
Lithuania
Luxembourg
Macedonia
Malaysia
Malawi
Malta
Mexico
Moldova
Montenegro
Morocco
Namibia
Nepal
Netherlands
New Zealand
Nigeria
Norway
Oman
Pakistan
Palestinian National Authority
Philippines
Poland
Portugal
Qatar
Romania
Russian Federation
Saudi Arabia
Serbia
Sierra Leone
Singapore
Slovakia
Slovenia
South Africa
South Korea
Spain
Sri Lanka
Syria
Sweden
Switzerland
Taiwan
Tanzania
Thailand
Tunisia
Turkey
Uganda
Ukraine
United Arab Emirates
United States
Uzbekistan
Venezuela
Vietnam
Yemen
Zambia
Zimbabwe

We can help you meet our English language or academic entry requirements.

View our English language courses

For pre-sessional English preparation courses.

For degree preparation courses.

Visas and immigration advice

Applying for a student visa

Check out our step-by-step guidance.

Contextual admissions

At Brighton, we understand that not everyone has the same opportunities, and some may face extra challenges to meet grade requirements. If you meet our contextual admissions criteria, we’ll make you an offer of at least two grades or 16 UCAS tariff points lower than the standard for your course. Find out about contextual admissions at Brighton.

With a contextual offer, you may also qualify for extra financial support through our Brighton Boost cost of living package. Find out about the Brighton Boost.

Graphic with the text 'Potential + possibility'

Course content

Top reasons to choose this course

  • Build a portfolio of project work.
  • Showcase your work to potential employers at the final year degree show.
  • Networking opportunities with professionals from the games industry.
  • Option of a placement year in industry.
  • Work with industry standard tools and games engines such as Adobe CC, Unity, Unreal, Maya and Blender.
  • Specialist facilities include our digital media and games studios, HTC VIVE, VR lab and usability lab.
  • Learn with innovative researchers and experts from industry.
  • Accredited by BCS – The Chartered Institute for IT.
Oculus Rift

Areas of study

You will explore four main themes on your Digital Games Development degree.

Program design and implementation
The course has a strong emphasis on essential programming skills. You will study the concepts of programming and program structure, particularly the field of object-oriented programming. In your final year you will be able to apply what you have learned to design and create your own distributed multiplayer games.

Digital asset design and creation
You will study 3D models and investigate how these can be integrated into other media such as video. You will learn about video and audio production, and get hands-on experience in our recording and TV studio for green-screen and motion capture.

Web technologies
Through these modules you will develop a deeper understanding of how modern web technologies can be used to host digital media. At the start of the course, you will discover the key concepts of how technologies are used to create dynamic websites using client-side scripting. Later modules build on these skills, exploring server-side scripting, asynchronous communication and modern client-side frameworks, particularly in mobile technology.

Product development
These modules cover digital game theory, managing multimedia projects and developing design ideas, through to developing and programming complete digital games following agile methodologies and delivering them to the marketplace.

Year 1 

You will study a broad range of subjects in computing and game development, helping you to build a strong foundation of knowledge and skills.

In your first year your classes will be over three days each week and they will not start before 10am. You may have other activities on campus on other days.

Modules

  • Introduction to Game Design and Development

    During this module you will explore the methods and techniques used to design and build computer games. You will learn how to analyse and deconstruct complex game systems to assess their entertainment value and turn original game designs into working prototypes.

  • Introduction to Games Programming

    This module is the entry-level programming module and will introduce you to the fundamental concepts and skills required to write simple games using C++.

  • Object Oriented Game Development

    This module introduces you to the fundamental concepts and skills required to create games using object-oriented techniques. You will cover topics including planning, modelling and developing gameplay, problem-solving techniques, data types and expressions and professional development tools and techniques.

  • Introduction to Web Development

    During this module you will explore a range of current web technologies and gain practical experience in designing, making and maintaining standards-compliant static and interactive web pages. You will be provided with your own space on the Brighton Domains web server on which to host and test web pages online.

  • Working in the Digital and Games Industries

    This module introduces you to the digital and games industries context working practices, using the Brighton & Hove digital sector as a case study. You will prepare for work experience applications by producing a personal digital portfolio and managing your professional online presence. The module integrates an introduction to the university learning environment and a foundation in academic study skills.

  • Introduction to 3D Modelling and Animation

    This module will provide an introduction to the foundations of 3D computer graphics and basic animation. Covering the fundamentals of basic 3D design, modelling, texturing, simple lighting and animation, on completion you will be able to create simple 3D animated rendered sequences for multi-format delivery.

Making sure that what you learn with us is relevant, up to date and what employers are looking for is our priority, so courses are reviewed and enhanced on an ongoing basis. When you have applied to us, you’ll be told about any new developments through .

Student using VR headset with technician helping

Year 2 

You will apply the knowledge and skills you gained in your first year to more specialised areas of games development. This includes working on a group project where you will apply your knowledge to a real-world project.

The university teaching hours are between 9am and 6pm. In year 2 the days and times you will need to be on campus will depend on a number of things including the type of teaching on your course, and time spent in the library and on research

Modules

  • Artificial Intelligence for Games

    Through this module you will gain the skills needed to programme artificial intelligence (AI) for games. You will develop simple programs including games that make use of AI; explore the techniques and algorithms commonly used in games AI programming; test and debug games AI algorithms; and be able to demonstrate best practice when designing effective AI algorithms.

  • Narrative Game Design

    Build the skills to generate and develop ideas, characters, settings and structure for a compelling story-rich game. You will be guided through the creative process of building narrative into your game designs by analysing how storytelling drives gameplay forward. You’ll gain an understanding of traditional narrative story processes and how these fit into game story flows and the strategic elements of gameplay.

  • Integrated Group Project

    The group project is an opportunity to work as a group and run a software project to develop a usable software solution. You will bring together what you've learned so far and put this all into practice in a project environment through tasks from planning and management to requirements gathering, design, code and demonstrating the solution. 

  • Game Development Frameworks

    The Game Development Frameworks module focuses on the use of industry-standard development frameworks to produce entire games. Using a combination of visual and text-based programming languages (C++), you will learn how to design, prototype and produce games for PCs/consoles as well as mobiles. 

  • Intermediate 3D Modelling and Animation

    You will build on what you learned about 3D modelling and animation in year 1 during this module. You’ll produce complex 3D moving sequences and characters, working on your storyboard or concept artwork to practice and develop design skills, while building your 3D digital asset creation and application skills.

  • Web-based Game Development

    On this module you will gain the skills needed to develop 2D browser-based games. You’ll create games using a range of web technologies and explore topics including physics for games, Javascript games engines and the challenges and opportunities of networked games.

Small group of student looking at robot man

Placement year 

You have the option of a year’s paid placement after your second year. Going on a placement builds confidence, can help you decide what how you want to specialise in your final year and strengthens your CV.

Our students have been on placement with organisations including:

  • Unity Technologies
  • Glyndebourne
  • Ash Gaming
  • The BBC.
Business school student

Final year

In your final year you will consolidate what you have learned so far. The major project is your opportunity to focus in more depth on area of study you love, and option modules mean you get to explore more specialised areas of interest related to a career in this field. 

The university teaching hours are between 9am and 6pm. In your final year the days and times you will need to be on campus will depend on a number of things including the option modules that you choose.

Modules

Core modules

  • The Computing Project

    The Computing Project brings together everything you’ve learned during your degree in a major piece of work on a topic of your choosing. It’s your opportunity to put your understanding of theory into practice. All projects must include practical work of some sort using computing/IT technology. A series of workshops will support each step of the project process, from proposal to presentation. 

  • Advanced 3D Modelling and Animation

    During this module you will build on your knowledge of 3D modelling and animation, focusing on rigging and character animation. You’ll practice and develop the advanced design skills needed to plan and produce complex 3D animated sequences and characters, while further developing your ability to create and apply complex 3D digital assets. 

  • Multiplayer Game Development

    During this module you will explore the issues involved in designing and implementing multiplayer games. You will develop practical design and implementation skills by creating a game using a range of web technologies. Areas covered include general games architecture; challenges facing network games; multiplayer game architectures; and implementation issues and techniques.

Options*

  • Usability Evaluation

    On this module you will develop the knowledge and skills to perform a usability evaluation of a system or device – specifying requirements, choosing the best ways to evaluate usability and accessibility, planning and carrying out the evaluation and presenting the results. You’ll also explore the latest research in the broader field of evaluation. 

  • Virtual Reality Systems

    This module will give you a sound understanding of the technologies behind virtual reality applications. You will explore both the theory and practice needed to design and implement virtual reality systems, which can be experienced by visualisation technologies such as virtual reality and mixed reality. You will develop a range of interactive applications which make use of a variety of software and hardware technologies.

  • Marketing for Software Products

    During this module you will study business models used for software products and by software businesses. You’ll explore the ways in which these products are marketed, look at marketing strategies and examine the role of data in product design and marketing. You’ll also take a look at funding options for start-ups.

  • Cyber Security and Intellectual Property Law

    You will evaluate key legal cyber security challenges during this module and explore how cyber security and intellectual property laws are used to protect the interests of developers of computer-related products. Topics will include the threat landscape and associated legal challenges; the legal framework regarding privacy, data protection and security in the UK and EU; and surveillance, forensic computing and the gathering of evidence.

  • New Horizons in Computing

    This module gives you the opportunity to carry out independent, guided research into current trends and future innovations in computing technologies which you will be able to present to the local and wider computing industries. The module will also highlight the potential for, and the processes involved in, postgraduate studies.

*Option modules are indicative and may change, depending on timetabling and staff availability.

Student showing her work on screen at computing degree show

More about this subject at Brighton

Careers

Professional accreditation

Accredited by BCS – The Chartered Institute for IT.

Being accredited ensures the content of the course prepares you for your future career as well as giving you a strong academic grounding.

Accreditation also means that when you graduate you will meet some or all of the education requirements for registration with BCS as a Chartered IT Professional (CITP).

BCS logo

Preparing for your career 

In your career you need a combination of knowledge, skills, personal qualities and relevant experiences – and you’ll get all of this from your Digital Games Development degree.

  • You’ll work on exciting live client briefs and build a professional portfolio showcasing your skills and talent.
  • The integrated group project in your second year will help improve your project management, team-building and problem-solving skills. 
  • You will present your individual final year project to potential employers at the computing degree show.
Male student working on app in front of computer

Work-related learning

Taking part in our Game Jams and Codefest events, supported and sponsored by Brighton companies, will enable you to apply your programming, problem-solving and team-working skills and is a great way to get to know students from other disciplines.

Companies such as Wish Studios, which designs games for Sony, Hangar 13 Games, Studio Gobo, Electric Square and Brandwatch mentor and judge these events.

Facilities for learning 

You’ll have access to our specialist facilities for hands-on learning.

Facilities include:

  • usability lab with eye-tracking technology
  • security lab including secure and dependable software systems
  • digitisation/VR lab
  • Oculus Rift
  • HTC Vive
  • 3D scanning and printing
  • Reflectance Transformation Imaging acquisition dome
  • digital media and games studios
  • a Simulation Suite with flight simulators and a car simulator that use VR and motion platform technology.
Driving simulator 360
Click to view a virtual tour of the Simulation Suite.

Industry links

With a digital economy worth over £1bn a year, the city of Brighton & Hove offers opportunities for networking, internships and placements on your doorstep.

  • The Paxton Scholarship, open to computing, maths, engineering and product design students, offers three scholarships a year worth £10,000 and a three-month paid placement at the Brighton technology company.
  • We have regular contact with games developers, including Hangar 13, Studio Gobo, Electric Square, BossAlien and Mediatonic as well as with companies such as Unity Technologies and GitHub. As a result, you can expect guest lectures from leading names in industry.
  • Local meet-ups and events such as  are great for networking and exchanging ideas.
  • Each year you’ll also get to enjoy the Brighton Digital Festival which brings together the city’s arts and digital cultures and communities. The festival welcomes around 47,000 visitors and features more than 150 events.

Graduate destinations 

Our graduates are working at companies including:

  • Accenture
  • Pepsi
  • Intel
  • HP
  • Vodafone
  • Arcadia Group
  • Capgemini
  • RSM UK
  • BNP Paribas.

Further study 

We have opportunities for further study at postgraduate level.

  • User Experience Design MSc
  • Data Analytics MSc

Supporting your employability

Outside of your course, our Careers and Employability team are here to support you as you discover (and rediscover) your strengths and what matters to you. We are here for you throughout your university journey as you work towards a fulfilling and rewarding career.

  • Find part-time work that you can combine with y